This has been a highly requested tutorial, even so far as for one of you sent me a great blueprint of a car to use! So,
to meet demand, I'm putting my Expressions and MEL Script list aside for now to bring this to you folks.
I've built vehicles out of NURBS before, but I've never been happy with the results. For this tutorial, I'm
going to go the polygon route. Perhaps later, I'll do a NURBS car modeling tutorial. But in any case, let's get
started!
First, get your pictures ready for reference. If you'd like to follow along, you can download the picture I used HERE.
I can never emphasize the importance of reference enough, especially with something as recognizable as a vehicle
or human. (Fig 1)
I hope this tutorial has helped you get started on creating a car in Maya! Obviously, there's still tons of little details
that you need to add in order to make the vehicle as realistic as possible, but I think this tutorial puts you on the
right track! If games is what you're modeling for, this car, minus the wheels, came to 1318 faces. Not too bad for the
next-gen systems. Just need to get some cool texture maps on there.