In the emitter's attributes (CTRL + A), make these changes:
-
Emitter Type: Volume
- Volume Shape: Cylinder
- Away From Axis: 0
- Along Axis: 1
What this does is change the point of emission to an area of emission. The particles will emit from an area, rather than just a single point in space. Since the "water" will be exiting a pipe, I've made the area of emission into the shape of a cylinder. I've changed how the particles are emitted from the default of emitting from the axis of the area to emitting along the axis of the area. If you press play, you should see something similar to what is found in Figure 2, with the particles emitting along the axis of the cylindrical shape. Rotate and resize the emitter to fit into the pipe.