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Open the emitter's Attributes and make the following changes:
Rate : 1000
Speed : 0
Now, we have more particles and instead of them emitting away from the tornado, they'll stay on the surface. Select the particles and make the following changes in their attributes:
Lifespan Mode : Random Range
Lifespan : 2
Lifespan Random : .25
Particle Render Type : Cloud (s/w) (click Current Render Type button)
Radius: .661
Threshold: .661
Now, if you hide the tornado surface object, you'll just have a spinning cone of cloud particles. You may need to adjust the emitter rate, particle radius, etc. to get the look you want. (Fig 7)
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