|
30. Create the large flipper on the end of the arm.
To create the large flipper to attach to the wrist, first, create a NURBS sphere (Create > NURBS Primitives > Sphere) and rotate it 90 degrees in the Z direction, so that the poles are facing horizontally. Select the last isoparm, closest to the wrist and detach. Delete the left-over section (Fig 105).
Using the Hulls and pushing/pulling CVs (inserting isoparms and rebuilding with optimization settings when needed), stretch the sphere out until you have the shape you like for the flipper (Fig 106). Attach to the end of the arm.
Mirror the geometry (Fig 107). Save your file as Sharkman13.mb.
|