That meaning, what game engine are you building your model to work with? Does it require to be Triangulated? What's your polycount limit? And, yes, you do have a limit. Even powerful machines like the PS2 and X-Box have to have polylimits for their models. With that said, let's get started. For this project, I've been told that we want to build pretty high with a limit of 3500, but I'm going to give myself a limit of 2000 triangulated faces, and then add the detail to work up to 3500. I've worked on projects before where the models had to be 800, 600, even 500 Tris. It's a challenge to say the least, and I would recomend it to any aspiring game artist. To the tutorial!
Hopefully this has given you a better idea about game modeling. Let me know what you think!